'Resident Evil 7' Doesn't Need VR to Gross You Out

By Ivan John M. Paltingca | Jan 26, 2017 09:00 AM EST

The franchise of "Resident Evil" has made a name for itself over the years. It was the first to give birth to the survial horror genre in video games, and they were able to do this to the best of their capabilities using awkward, sharp, weirdly angled polygons. Even with that display, it was still able to frighten most of us, meaning to say that though graphics help, it wasn't the main force that drove the feeling of fear in the undead to our hearts. Over the years they've gone through their own ups and downs, what with the change in game play and all, but with the release of "Resident Evil 7" it seems they've struck gold, or something close to it. With the use of the latest hardware and software in graphics as well as technology, "Resident Evil 7" has done something that many of us have not witnessed in a long time from the franchise: striking with fear and grossing us out.

If you've missed out on what's been happening with this game, iDigitalTimes would be more than happy to tell you that for the first time in a very long time, Capcom has done something right with the game. In not only making a good story with the game, Capcom has taken it once step further by throwing out one's old preconceived notions of what it means to play a "Resident Evil" game or a what makes a good horror game. It isn't just the shadowy hallways or the blind turns that one has to do, it's something so much more. It brings back the true meaning of the genre "survival horror", and this game is by no means one that should be played by those who aren't prepared to stomach it. Survival and horror is what makes this game truly terrifying, but there's something more that takes it to the point where it's almost sickening.

Polygon reports that it does something different. With the bonus of allowing one ot play the game using VR (a bold and brave choice by any gamer's standards), it immerses the player in a way that most games don't. The sights and the sounds all become that much more real for this game when using a VR headset, and thus making it that much more sickening. But apparently, you don't need the VR to get sick. The game will do that job swimmingly without it, and it does this by giving an unsettling feeling of motion sickness. The game has an effect of having constant camera movement and a small field of view, causing various effects on those brave enough to play the game. Regardless, there's something about this game, and whether its the motion sickness or the gore involved, it's shaping up to be one of the year's most memorable, if not, best games to date.

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